Lotr Bfme2 Rotwk Patch 201 Crack

Lotr Bfme2 Rotwk Patch 201 Crack 8,6/10 2224 reviews

Apply the official LotR: Battle for Middle-Earth 2 - Witch-King v2.01 Patch. Replace the original GAME.DAT file with the one from the File Archive. Play the Game! Spravka ob epidokruzhenii blank sheet.

Hello WarH0rse97, welcome to GameReplays. Unfortunately, cracking your game inhibits you from playing online or LANing with others. I recommend you mount a CD mini image to launch your game without the disc. You can learn how to do this. The opening post and alternative link provided should have sufficient information to get you through the process. Post here if you have any difficulties. Hello, So i must reinstall the game, use the 202 patch mount the.mdf file and then use Hamachi or GameRanger to connect to each other?

A patch updating the English edition of LOTR: The Battle for Middle Earth II: Rise of the Witch King to v2.01. It implements several bug fixes and changes. See entire list below. Version 2.01 – April, 2007 General - Unit ------------------------------ • All Lumbermills now cost 350 and spawn 5 workers instead of 4.

• Structure and Technology armor more resistant to Pierce (2% from 20%). • Factory Armor more resistant to Pierce (2% from 10%). • Resource Armor more resistant to Pierce (5% from 10%). • All units that use siege armor are more resistant to Pierce (5% from 20%). • HeroMini Foot more resistant to Slash (45% from 60%); more resistant to Pierce (45% from 60%); more vulnerable to Structural (80% from 50%) • HeroMiniMounted more resistant to Slash (25% from 60%); more resistant to Pierce (35% from 60%); more vulnerable to Structural (80% from 50%); more vulnerable to Specialist (130% from 100%). • Hero Armor more vulnerable to Slash (40% from 25%); more resistant to Pierce (20% from 25%); more vulnerable to Specialist (30% from 25%); more vulnerable to Crush (50% from 10%); more resistant to magic (35% from 75%); more resistant to Poison (50% from 75%). • Tough Hero Armor more vulnerable to Specialist (30% from 15%); more vulnerable to Crush (35% from 10%); more resistant to Flame (20% from 25%); more resistant to Magic (25% from 50%); more vulnerable to Hero (65% from 50%); more resistant to Structural (40% from 50%).

• HeroLight Armor more vulnerable to Crush (50% from 15%); more resistant to Flame (25% from 35%) • HeroArmorMounted more resistant to Slash (25% from 50%); more resistant to Pierce (15% from 50%); more vulnerable to Flame (40% from 25%); more resistant to Magic (50% from 100%); more resistant to Poison (50% from 75%); more vulnerable to Structural (80% from 50%). General - Creeps & Powers ------------------------------ • The “Heal” power radius has been increased to 200 (originally 150) and no longer works on machines or monsters; it restores up to 60% health (originally 100%). • The Structure Rebuild power timer has been reduced to 4m (originally 6m); further its area of effect has been reduced to 150 (originally 300) • Both Darkness and Freezing Rain’s recharge time have been reduced to 6m (originally 9m). • Freezing Rain’s duration now lasts for 2m30sec. • Cloud Break’s recharge time has been reduced to 7m30s (originally 8m20s).

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Rotwk

• The following powers have been rearranged: • Dwarves - Dwarven riches switched with Summon Hobbit Allies; • Dwarves - Undermine switched with Cloud Break; • Mordor - Awaken Wyrm switched with Barrage; Barricade switched with Industry; • Isengard – Summon Wildmen Allies switched with Devastation; Watcher switched by Fuel the fires. • Goblins – Summon Spiderling Allies switched with Summon Wildmen Allies • The Barricade archer’s range has been increased to 320 (originally 275).

General - Angmar ------------------------------ • Thrall masters now cost 200 (originally 100); Gundabad Warriors and Rhudaur Axe Throwers are now free (originally 50); Summoned Wolfriders have been reduced to 350 (originally 400). • Angmar’s Resource building hitpoints have been reduced to 2100. • Summon Wights ability (15pp) now summons 5 wights instead of 4. • Sorcerer’s Well of Souls heal radius has been reduced to 320 (originally 400). • Sorcerer’s Corpse Rain recharge has been reduced to 3m20sec (originally 4m). • Rhudaur Axe Thrower damage has been reduced to 45 (originally 75).